MattTheNoMoreHero
MattTheNoMoreHero
  • Видео 397
  • Просмотров 207 359

Видео

Super Mario RPG - Belome - No damage*/No items/No deaths/Pseudo-low-level
Просмотров 4414 часов назад
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: ruclips.net/p/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG
Super Mario RPG - Claymorton - No damage*/No items/No deaths/Pseudo-low-level
Просмотров 124День назад
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: ruclips.net/p/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG
Super Mario RPG - Croco - No damage*/No items/No deaths/Pseudo-low-level
Просмотров 10День назад
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: ruclips.net/p/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG
Super Mario RPG - Hammer Bros. - No damage*/No items/No deaths/Pseudo-low-level
Просмотров 7614 дней назад
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: ruclips.net/p/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG
Super Mario RPG - Bowser - No damage*/No items/No deaths/Pseudo-low-level
Просмотров 11514 дней назад
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: ruclips.net/p/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG Hoo boy, lets get this show on the road! I wasn't quite convinced I would finish this run, and there are quite a few words to lose about the reasons behind the restrictions and their wording. I'll leave that for a pinned comment soon, tho...
F-Zero 99 - Duel on Mirror Silence
Просмотров 444Месяц назад
I gotta say, some mirror tracks really change things up. This was quite a close duel - didn't expect to win, given my limited experience with mirror Silence and the tight driving by Kinix.
F-Zero 99 - I really don't deserve this win
Просмотров 4872 месяца назад
With how low my energy was here, that screw-up by the player in 1st place was more I could've asked for. And those last few seconds 😆
Partner screws you over in Mario Wonder? Try this
Просмотров 1,2 тыс.2 месяца назад
If they play dirty, you play'em even dirtier! 😆 Iframes4life
Neon Jumps w/o arm part [Mega Man X3 tutorial]
Просмотров 3,8 тыс.3 месяца назад
@MagnusZero 's excellent Neon Jump tutorial: ruclips.net/video/bjLJnTLNX7E/видео.html 0:00 Intro 0:26 Preparations 0:51 How to do Neons w/o the arm part 2:10 Practical uses 3:07 Are Release/Double Neons possible? A quick tutorial about how to do neons in X3 without obtaining the arm part. It's less spectacular than it sounds, but has its niche use(s).
30XX - Repros only speedkill montage
Просмотров 253 месяца назад
-Repros only (no main or sub weapons used) -bosses have 50% more HP -no resonators A montage of an absurd run where repros do all the work - insane DPS included AND despite bosses having 50% more HP.
F-Zero 99 - Death Wind (almost) living up to its name
Просмотров 1854 месяца назад
Biggest jumpscare in my entire time playing this game. After that, I won't ever forget that bumpers boost faster on pads than me 😆
F-Zero 99 - Being 100% unlikeable
Просмотров 5164 месяца назад
I know some people in the community absolutely despise Blue Bumpers and I'm also not fond of them. Yet, I'd be lying if I said it wasn't fun wrecking havoc as one xD
F-Zero 99 - ??? track (with rival KO)
Просмотров 1664 месяца назад
??? tracksseem neat , but are a bit rare for my taste. A ??? track only mode or cup (like the X Cup in F-Zero X) would be greatly appreciated!
F-Zero 99 - Not this time
Просмотров 4364 месяца назад
Using some unorthodox tactics to avoid another tragic loss on Sand Ocean.
F-Zero 99 - Captain Falcon driving skills
Просмотров 2714 месяца назад
F-Zero 99 - Captain Falcon driving skills
F-Zero 99 - "You shall not pass"
Просмотров 3335 месяцев назад
F-Zero 99 - "You shall not pass"
30XX - tfw you know the run's in the bag
Просмотров 345 месяцев назад
30XX - tfw you know the run's in the bag
F-Zero 99 - Worst Blue Bumper Ever
Просмотров 1,8 тыс.5 месяцев назад
F-Zero 99 - Worst Blue Bumper Ever
F-Zero 99 - Rare Rival KO in Classic Mode
Просмотров 1,2 тыс.5 месяцев назад
F-Zero 99 - Rare Rival KO in Classic Mode
F-Zero 99 - Can you crash out ANY worse?
Просмотров 1,5 тыс.5 месяцев назад
F-Zero 99 - Can you crash out ANY worse?
F-Zero 99 - WHEN I play Golden Fox, I play hard
Просмотров 6725 месяцев назад
F-Zero 99 - WHEN I play Golden Fox, I play hard
F-Zero 99 - Ice Is Nice
Просмотров 705 месяцев назад
F-Zero 99 - Ice Is Nice
F-Zero 99 - Classic Mode Is Relentless
Просмотров 3585 месяцев назад
F-Zero 99 - Classic Mode Is Relentless
F-Zero 99 - 3 Tickets Well Spent
Просмотров 2896 месяцев назад
F-Zero 99 - 3 Tickets Well Spent
F-Zero 99 - Smooth Online, but...
Просмотров 1516 месяцев назад
F-Zero 99 - Smooth Online, but...
F-Zero 99 - Port Town Clutch
Просмотров 6356 месяцев назад
F-Zero 99 - Port Town Clutch
F-Zero 99 - Just wanted the Queen decal
Просмотров 1,4 тыс.6 месяцев назад
F-Zero 99 - Just wanted the Queen decal
F-Zero 99 - My first Knight Cup win
Просмотров 826 месяцев назад
F-Zero 99 - My first Knight Cup win
30XX - (Mini-)Boss Speedkill Montage [SPOILERS]
Просмотров 397 месяцев назад
30XX - (Mini-)Boss Speedkill Montage [SPOILERS]

Комментарии

  • @MasterKnightDH
    @MasterKnightDH 11 дней назад

    Hammer Bros. is an early enough fight that a lot of rules for a challenge wouldn't be relevant. In this case, No Items would barely do anything about the (obviously unneeded) Honey Syrup, No Deaths is redundant with only 1 party member, and people attempt this at Low Level. I actually take this as far as possible in my own run, though I end up segmenting because of luck far enough into a segment. What do I do? Here's a list: -No Damage -Level 1 -No Jump -Simultaneous KO of both HBs That last one is especially important because not only is it precise, but the splash from sweetspotted physical attacks can actually Miss because of luck. It's where I ended up video editing segmenting the involved video, because I didn't want to go through the entirety of Mushroom Way just to have ANYTHING in the entire fight go wrong. It doesn't help that HBs have Evade (10 in the original, 12.5 on Switch), so Misses are fully realistic, though ones that only Miss the direct target stop timing involvement, mercifully in this case including the splash. It just means 3 more Perfect Blocks. The whole venture is worth it, however, because of absolutely convenient math. With HBs have 13 Physical DEF, Mario deals 7 damage default, which doubles to 14 with sweetspot timing. The splash is 2/5 of the default damage, so the other HB takes 2 damage. 3 hits to each HB would result in 48 damage to both, and that leaves each of them with...2 HP. It's just amazing what can be done with math in a game nearly 3 decades old, and all that's needed is 19 sweetspot timings. And the clincher is that if HBs were to have 63 or 64 HP (from, say, a theoretical Hard Mode boost of 25% extra HP rounding up), the double KO would STILL get to happen, with 1 extra attack needed when the Evade stat is admittedly a problem for a fight where spell healing isn't even around. The developers weren't even afraid to change up Evade values as a later enemy, Birdy, has far more Evade than they did in the original. Nerfing their Physical Evade isn't going to keep people from preferring Jump because FP sharing isn't even prohibitive at this point. I also tried a No Damage Run of the HBs without Jumping in the original, but Hammer Time has asinine timing there, not helped by its randomness in the timing. It was a no go. Overall, the fight is improved.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero 10 дней назад

      I've just seen you finish these guys off simultaneously in your run - great show! As you say, it's really nice how well you can calculate certain things in this game. I'm especially thankful for the fixed damage of enemies' party-wide attacks since it lets me tinker around with defense values very reliably. Aside from some RNG here and there (Smithy, grr...), the game is overall really fair this way despite it being an RPG.

  • @MasterKnightDH
    @MasterKnightDH 11 дней назад

    Hiya. I see you're undertaking a Self Imposed Challenge with Super Mario RPG Switch. I have been doing that since its release with my own run, which is titled Super Mario RPG Switch Restricted Weapons/No Deaths Run if you're interested in looking through that. I'm obviously involving different rules with that, though I can be glad I have completed a similar run of the original in its own difficulty, even if I did have to drop the Restricted Weapons part specifically for Bowyer there (no such problem here in the Switch version thanks to Ally Buffs, despite how happy Bowyer got with Static E in my recording), and I have an intended ban for Crystallines only for that to be dropped for 3 fights in the original, and I'm expecting to drop it for 2 of those fights as well despite their shenanigans being nerfed. I don't have minimum or even pseudo-minimum Levels on either version, but I do avoid getting too crazy with Level Ups. Oh yeah, and I'll miss Bowser's Physical DEF Ally Buff being pointless here. But undoubtedly, you'll be using Clown Car Barrage here and there. I do note that you don't have restrictions on things like Jump Specials. It's worth mentioning that I do have No Damage up to Croco (and I do Levels 1/2 for that fight at that), and I'm prohibiting my usage of Jump Specials in the Switch version, at the very least before postgame which is going to be self-explanatory, but the point is that I didn't use them to speed up any of the first 3 boss fights. Even then, considering what restrictions you're already involving here, I can buy the tedium reduction that would help speed things along with bosses who are already without any all-targeting spells. I would simply be happy if consistency against Birdo's attacks after her first single shot would end up being shown if it means showing that No Damage Running her would be possible at ANY Level just by wiping Eggberts, and that would be good because I like her concept. Of course, I wouldn't be surprised if she drops against Super Jump. Am I to assume that you use the Super Suit as well? I guess you'll display as much. Item usage is allowed on my run before certain fights when working with the Mallow/Bowser team gets nightmarish otherwise, but I do opt to track item usage to encourage myself to avoid getting too crazy with items before I forget why I would restrict Bracers and Crystallines specifically. With my restrictions such as Mallow/Bowser default with discretionary mid-battle switching from that feature being new, I'm needing item aid, but significantly less restriction, especially when Peach is significantly more free and her Magic DEF Ally Buff is also a thing here (hi, Culex), would inevitably reduce necessity so heavily. And, of course, No Deaths speaks for itself, and there's a reason it's my favorite rule here. I had managed and recorded with it in Ultima: Quest of the Avatar for NES as well as Secret of Evermore for SNES, both with added restrictions, and I would be similarly managing it for LostMagic for the Nintendo DS if I were to get around to that again. The whole notion of our people being kept safe is innately involving empathy, which speaks for itself. There's also the notion of seeing if the game avoids cheap design like instant death attacks that can't be addressed in an acceptable manner. So yeah, I approve. At any rate, happy hunting with the No Blockable Damage ventures.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero 10 дней назад

      Hey, I've just watched your first three boss fights on the Switch version and you definitely know more about both versions of the game than me. For example, I didn't know the timing for blocking attacks was changed on Switch. Also, great job on imposing even more unique rules and pulling them off for the most part! To answer some of your questions. Yeah, I'm also a bit sad about Bowser's ally buff doing nothing in this run. But don't worry, he will be present enough for a large number of the battles. Terrorize is too useful and sometimes even absolutely necessary to survive certain attacks, so Bowser will play a vital role. Regarding Jump moves, I only use Mario's regular Jump during the whole run, most of the time to speed things up, as you said. Whenever I felt the need to try out any of the other ones, the damage output was so negligibly higher or required so many consecutive jumps that it wasn't worth or appealing to me. And even Jump will eventually become situational, so I didn't see the need to restrict it (at least, I didn't grind its usage to increase its power). As I never bothered to learn or practice the timing for 99 jumps in a row, I definitely won't use the Super Suit 😆 It would've been helpful, but since there is only one piece of it, it also wouldn't have worked wonders since I still need to keep everyone alive. I am going to use some good offensive equipment though. And don't mention Birdo, I've never expected her to become a problem, but boy was I wrong. I had to use Spare-us-all to uphold the no damage rule, and yet, she gave me the most ridiculous RNG imaginable when choosing her moves. Look forward to it.

  • @BenelopeAlmendra
    @BenelopeAlmendra 12 дней назад

    i mean shoulndt have used turbo when there was not inmediate danger of loosing the position

  • @MattTheNoMoreHero
    @MattTheNoMoreHero 17 дней назад

    Some more info on the restrictions: -No damage (*from blockable attacks): The remake is kind enough to let you know exactly which moves can be perfectly blocked, resulting in 0 damage. Of course, there are many moves, usually party-wide, that can't be blocked (outside of certain items and the Spare-Us-All triple move, which isn't available frequently), so a complete no damage-run is out of the question. However, the fact that a lot of moves still do damage, and quite a lot at that with the pseudo-low-level rule in place, makes this quite a thrilling challenge. Keep an eye out for my party's HP values and you'll see why. -No items (in battle): Self-explanatory, but the impact this has is huge. Items can do so much in this game - heal your party, replenish your flower points, buff party members, reliably damage enemies...the list goes on. I really doubted if I could pull this one off. The only exceptions to this rule the Earlier Times-item which lets you redo a fight without watching any cutscenes before the fight - a convenient tool I'm making an exception for here for my own sanity (though I only started using it late in the run...). -No deaths: Paired with the no items and pseudo-low-level rules, this is another factor making everything much more intense. No party member is allowed to lose all HP in a fight, so keeping everyone alive becomes a priority and is the reason for some serious strategizing. -Pseudo-low-level: This takes a few sentences to explain. Low-level in this game is usually understood as only gaining the minimum amount of experience possible. For around a third of the run, this means only getting experience from obligatory fights. However, after a certain point, the Lucky Jewel and Lucky Hammer items allow players to not gain any experience at all - if you get lucky at the end of each battle and actually fail the "Where's Yoshi?" minigame. I'm NOT using the Lucky Jewel on bosses, which is why this is not a low-level run in the strict sense, but rather a pseudo-low-level run. I still avoid getting experience from every encounter other than a boss (and have to use the Lucky Jewel in these cases). My reasoning is as follows: Besting all bosses while taking no damage from their blockable attacks is already quite difficult, and I really didn't want to gamble on a 1/6 chance not to gain any experience for every fight after the first third of the run. It would've been infuriating, especially with how I like to create multiple takes for many bosses since I want them to use at least some variety of attacks to show off some dodges. My other reason also became apparent later in the run - it just isn't possible to survive certain attacks with all of the above restrictions intact if you stop leveling after a certain point. That's why I'm fine with getting more experience than in a traditional low-level run, but still keeping overall low levels for the whole party.

  • @angellopez691
    @angellopez691 23 дня назад

    that's bs. You spin attacked at it and yet... xD

  • @YuckFouTubeX
    @YuckFouTubeX Месяц назад

    Is this even real? Omega's "Hard cannonball revenge" theme and everything? Or at least Zero's "awakening" This is so weird, I played this game for years (Now I just play the OG and best) but this is awesome!

  • @RazorBean
    @RazorBean Месяц назад

    Thats on you buddy

  • @sean-dg4sk
    @sean-dg4sk Месяц назад

    Bet

  • @jacobfoster1382
    @jacobfoster1382 Месяц назад

    I've been part of dual's in this game before

  • @fabienzaca
    @fabienzaca Месяц назад

    Imagine this your first time almost getting first place 😭

  • @GriffyBoiii
    @GriffyBoiii Месяц назад

    W

  • @dotfinsvx
    @dotfinsvx Месяц назад

    Wth lmao

  • @slashkensol
    @slashkensol Месяц назад

    F-zero Always stay alert before goal What a great lesson

  • @Axtmoerder
    @Axtmoerder Месяц назад

    This is bullshit I have beaten him in 16 seconds and only get s rank I’m pissed to go through 5 minutes of this mini game before the fight only to have a chance of 20 Seconds to get the tank

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Месяц назад

      Have you retried the fight before beating Ohma? Or rather: Have you used the roulette wheel before getting your 16 second-win? Using the roulette wheel - no matter what it shows - limits your possible highest rank to S. And about redoing the minigame. I'd need to check to be sure, but I think you don't need to go through it at all if you fight on Death mode via the capsule in Naomi's lab.

    • @Axtmoerder
      @Axtmoerder Месяц назад

      @@MattTheNoMoreHero this was indeed the problem, i didn’t know using continue reduces the rank to s For the trophy/achievement you had to beat all bosses with ss during the story, Time Machine won’t work.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Месяц назад

      @@Axtmoerder Glad that it solves your problem. I also didn't know about this from the start and wondered why some of my worst fights resulted in an SS rank while much more polished fights were just ranked S. I see, so they created an achievement like that. I didn't know since I've only played the Switch version, which doesn't have any trophies or achievements.

  • @ryanluker7223
    @ryanluker7223 Месяц назад

    I just wish there was an f-zero 99 rage compilation.

  • @Galiaverse
    @Galiaverse Месяц назад

    Moves: Shown

  • @KinixKX
    @KinixKX 2 месяца назад

    Well played! That was super close race

  • @Siarnaqpk
    @Siarnaqpk 2 месяца назад

    Man... I love this game... It brings back so many good memories... 💙❤️ vs 💜

  • @KinixKX
    @KinixKX 2 месяца назад

    Oh huh, another rare case of "wait thats me!" I usually dont run goose but seeing you get that KO hurt me haha, still deserved tho

    • @MattTheNoMoreHero
      @MattTheNoMoreHero 2 месяца назад

      Nice that you've actually recognized this race! I get your feeling though; after finishing the race, I myself was surprised how that last lap went. Definitely some great driving on your part! And fyi, you're gonna appear in the next vid as well since we had quite an intense last lap in the following race on Silence 😀

  • @MegaSnek97
    @MegaSnek97 2 месяца назад

    Nah. It was absolutely deserved.

  • @xd_teoma93
    @xd_teoma93 2 месяца назад

    Very impressive.... No armors ... Just his base form

  • @JB2X-Z
    @JB2X-Z 2 месяца назад

    Hell yeah, THAT'S how you win! 100% deserved that win

  • @CrasherX2000
    @CrasherX2000 2 месяца назад

    I thought that first KO was bad If I was that guy at the end I would’ve thrown my controller at the wall

    • @MattTheNoMoreHero
      @MattTheNoMoreHero 2 месяца назад

      Coincidentally, that person has actually commented on this video 😆

  • @Pichu-82
    @Pichu-82 2 месяца назад

    You absolutely did deserve that win.

  • @IBigDickI
    @IBigDickI 2 месяца назад

    A fellow No More Heroes fan yeah? I've seen you on the track before. Nice racing!

  • @saltyt9683
    @saltyt9683 2 месяца назад

    Isn't that the Omega theme?

  • @ShiroV2
    @ShiroV2 2 месяца назад

    The algorythm sure does work in mysterious ways. The fight reminds me somewhat of fighting Pandora and Prometheus in ZX, except those two share the same health bar. WP.

  • @justaguywithnormalproblems
    @justaguywithnormalproblems 2 месяца назад

    Bro. That's Zero from mega man X5.

  • @blakedevitt6948
    @blakedevitt6948 2 месяца назад

    What game?

  • @condimentman9533
    @condimentman9533 2 месяца назад

    Zero go to the future to zx and x 5

  • @ShadowdaHedgie11
    @ShadowdaHedgie11 2 месяца назад

    This is a case of a character being stronger in gameplay than in cutscenes. X doing a charge shot on Vile by himself: NOT A CHARGE SHOT! *completely wrecked* X and Zero doing a charge shot together: *Vile just negates it completely*

  • @nate5490
    @nate5490 2 месяца назад

    This boss fight was harder then sigma for me. X was mad annoying being the last one to kill

  • @tsyumamatsuthehavenofguard32
    @tsyumamatsuthehavenofguard32 2 месяца назад

    .. He's the messiah now Edit: *realizes this is the exact same pattern gunvolt would later intergrate into their desperation attacks* Objective met: _kill x first_

  • @amarj5678
    @amarj5678 2 месяца назад

    Which game is this?!? X6 ?

    • @MattTheNoMoreHero
      @MattTheNoMoreHero 2 месяца назад

      Hell no 😆 It's a remake of the original Mega Man X called Mega Man Maverick Hunter X for PSP. The engine they used for it is either taken from or based on X8.

    • @amarj5678
      @amarj5678 2 месяца назад

      @@MattTheNoMoreHero thanks for replying Idk why youtube recommended that after years

  • @MattTheNoMoreHero
    @MattTheNoMoreHero 2 месяца назад

    Apparently, the YT algorithm has recently drawn quite some people to this rather old video. If you somehow wound up here and enjoyed what you've seen: Thank you! Since this video has received much more attention than most of my challenge runs of Maverick Hunter X, I invite you to be my guest and watch them if you enjoy that sort of thing: Vile run (no damage): ruclips.net/p/PLFmsBjD8BmmrgpcWijThJAW_gK2g2UPAH X run (no damage, minimalist): ruclips.net/p/PLFmsBjD8BmmpfM7UkJEQzFrEJ00m57cJG Kirby X run: ruclips.net/p/PLFmsBjD8Bmmoj3IZRHdTSoEIXGPyLalLI

  • @MakotoYuichi01
    @MakotoYuichi01 2 месяца назад

    Here I am got recommended by RUclips Fun Fact: Zero's Divekick, Giga Attack, and Guard moves are inspired from Megaman X2 and Megaman X8. - Zero's Divekick is inspired by Enkoukyaku from Megaman X8, A divekick pattern attack used when Zero equip with K Knuckles. = Giga Attack is inspired by variant "Giga Attacks" from Megaman X2, and X4 - X8. To me, the elemental giga attacs resembles with Bakuenjin from Megaman X7 but with new pattern up and down rising flames pillar. - and lastly, The Guard pattern is used in Megaman X2 where Zero blocking X's attacks if you failed collect all Zero Parts from X-Hunters

  • @RealMrSebas2005
    @RealMrSebas2005 2 месяца назад

    OH GOD

  • @daosxion776
    @daosxion776 2 месяца назад

    This remake series would've been so much more successful if it wasn't locked to the psp, there could've been a real treat if we got more perspective games.

  • @BladeCrossEXE
    @BladeCrossEXE 3 месяца назад

    I appreciate Cannonball Hard Revenge here.

  • @baval5
    @baval5 3 месяца назад

    Toe attacker!

  • @azurewarrior2000
    @azurewarrior2000 3 месяца назад

    That voice clip of X saying "Zero, I'm sorry..." might as well have gone unused because of how rare it is to kill him first.

    • @arcstar8337
      @arcstar8337 Месяц назад

      Not that rare really since x's only defense is his rolling shield meanwhile zero blocks your attacks when getting it ive downed x more times than I downed zero really

  • @unnamed12346
    @unnamed12346 3 месяца назад

    Seeing this kind of makes me wish they went a bit further. Inafune didn't want Zero to be playable in X1 purely for the reasoning of him being "too obvious and boring", but I would have LOVED to get three different campaigns, hear the dialogue from Zero to these guys about how a Hunter of his caliber didn't decide to wise up and join Sigma since he was like them, but Zero wouldn't ever be like them (He wouldn't know the origins, obviously).

    • @2muchclass998
      @2muchclass998 3 месяца назад

      i guess we now know hes compensating the lack of additional content with being too ambition with mighty no9

    • @Josuh
      @Josuh 3 месяца назад

      @@2muchclass998Yeah, Ray (Zero and Proto Man equivalent in Mighty No. 9) was actually really cool and fun to play, wish they actually followed up on that

    • @marcosgalvis3498
      @marcosgalvis3498 2 месяца назад

      I guess they wanted to keep Zero's gameplay for X2.

  • @AmyTheBrawler
    @AmyTheBrawler 3 месяца назад

    Those red snails bring the gift of rage for the holidays. I miss those antlers, those snails still suck though. I suffer hilariously tragic crash outs daily, myself.

  • @jruler93
    @jruler93 3 месяца назад

    Pretty cool that this is an option, but the use cases where it'd come in handy are quite limited.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero 3 месяца назад

      That's true, especially considering that neons with the arm part have much broader utility.

    • @jruler93
      @jruler93 3 месяца назад

      @@MattTheNoMoreHero Yeah, unfortunately. Most people would prefer to minimize backtracking, and anything this could be used for would definitely involve more backtracking than just using the Buster Parts.

  • @Burnabyboy
    @Burnabyboy 3 месяца назад

    Wild run.

  • @stefsmurf
    @stefsmurf 3 месяца назад

    Someone will one day explain to me why the hell the slugs can go faster off of a boost than you do. Because in real life, that scenario cannot help, unless the slugs are actually the fastest cars in the game, and they're just cruising on the the track during the races...

  • @reinatycoon3644
    @reinatycoon3644 4 месяца назад

    I'd play these games if it were not for the cliche looking anime art ugh. The backgrounds look nice though and the attacks effects as well as the sound effects but the art and character design is not my cup of eggnog.

  • @laggianput
    @laggianput 4 месяца назад

    Crunchy

  • @Bernandez4139
    @Bernandez4139 4 месяца назад

    I think you mean best blue bumper ever.

  • @stotab8700
    @stotab8700 4 месяца назад

    Stingray said get out my way